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Silo 17 - Cafeteria

My fourth work inspired by Apple’s television series “Silo”, exploring the long-abandoned Silo 17 following an uprising. My objective was to recreate the Level 1 cafeteria, as depicted in Season 2 of the show, capturing its desolate state and the haunting single word scrawled on its malfunctioning screen.

I modeled the whole structure in Blender and textured it in Substance 3D Painter. The props are mostly from Adobe, Quixel, and Poly Haven, but the metal bottle in the foreground of the second shot was modeled and textured based loosely on the one shown in the show. Most props have Substance materials. Additional software for comp and color correction: Nuke, DaVinci Resolve, Photoshop.